I thought long and hard about how to do the attackers. After all, with the defenders I’ve been through suggestions as to how you could organise units in part one.So I decided that I’d let you build your own army. For the campaigns I came up with costs, so you knew how much army youContinue reading “In the beginning was the plan part two, the attackers.”
Tag Archives: Hell in Microcosm
In the beginning was the plan.
One advantage of working at large scale is that you can casually rob the terrain from the real world. So for this scenario the west edge of the board is the sea, (just visible west of Warton). Similarly the eastern edge of your map is pretty hilly. Not Alpine, but you’d want to push throughContinue reading “In the beginning was the plan.”
Imagi-nations from Ancient to Science Fiction
The joy of Imagi-nations is that you hold both supreme political and military authority. Subject to morale roles and random events, you can control everything. Not only can you decide the political issues, you can dictate grand strategy, manoeuvre the armies and even decide on the colour of turnbacks and the quantity and quality ofContinue reading “Imagi-nations from Ancient to Science Fiction”
Hard Pounding
This was an introductory Hell in Microcosm game using 6mm figures which I ran at the club. Nobody there had played the game before, but it’s the sort of level that would appeal to them. It was ‘modern’ rather than WW2 or Sci Fi, but things fade into each other with the rules. I couldContinue reading “Hard Pounding”
Defending Prosperity
I’m trying to put together a full campaign world, for 6mm. It’s a world in the Caldoom Sector, called Prosperity. The idea is that it is going to produce seriously large military operations. Indeed my hope is that it’ll be the perfect world for Hell in Microcosm, where you deploy divisions on the wargames table.Continue reading “Defending Prosperity”
Holding the line.
I wanted to do a solo scenario for Hell in Microcosm. I also wanted to ‘cheat’ to make it easier for me, and one way of doing that is to have a relentless attacker who just keeps coming at you. I confess that at this point I thought orcs and SF. But the more IContinue reading “Holding the line.”
Blocking a pass.
The scenario is simple and is written mainly to give you a feel for the rules. When I wrote the rules, Hell in Microcosm, I produced rules in the SF section to allow inter-planetary invasions. OK I haven’t produced space naval combat rules, but at the very least I’ve produced rules to let you shipContinue reading “Blocking a pass.”
Partisan Operations
The partisans operating behind German lines on the Russian front gave the Germans problems. Yet when you look at a more detailed analysis, the partisans didn’t cause as many problems as they ought to have done, but this was perhaps due to two factors. Firstly in Soviet eyes one of the main purposes of theContinue reading “Partisan Operations”