Well You Better Go and Rescue Him Then!

A solo scenario for Caldoom.In the previous scenarios we have seen Brother Roberto, an inspiring preacher and evangelist, in action. Not only that but we have seen The Order of Malthus in his Aspect as the Personification of Self-Restraint attempt to arrest him. Obviously under your careful guidance he will have avoided this, but justContinue reading “Well You Better Go and Rescue Him Then!”

What about the workers ?

This is the second in a loosely linked series of scenarios set on Caldoom. The idea is that you can use the same small group of figures and a lot of the same terrain. OK so the terrain might vary but my intention is good. The first scenario was ‘Collecting the Goods’, at This scenarioContinue reading “What about the workers ?”

Playtesting with Martians, or changing the rules as you go along.

After a while, there is only so much reading of other people’s playtest reports you can usefully do, and you have to get stuck into it yourself. I’d got myself a suitable discerning opponent and we would have several games over the course of a week. The first thing I wanted to do was toContinue reading “Playtesting with Martians, or changing the rules as you go along.”

Making a run for it

Every so often a plan comes together, and this is generally agreed to be a good thing. So you would have thought that if several plans came together simultaneously, this would be an even better thing, but sometimes you can have too much of a good thing. This scenario was dreamed up in haste toContinue reading “Making a run for it”

Wabbit Hunting

It is perhaps an appropriate time to introduce you to the Caldoom Electromagnetic Anomaly. This arose at the time of the Bretag/Grelfarl war. Both sides used some guided weaponry, and this meant that both sides needed to use electronic counter measures. The problem was mainly budgetary. Whilst it was possible to pick up cheap (andContinue reading “Wabbit Hunting”

Collecting the goods

A simple scenario to act as an introduction to Caldoom. On Caldoom, the term ‘Scum and Smugglers’ has been adopted almost as an ethnic identity buy the inhabitants of the Shanties. Thus even perfectly respectable people, diligent clerks in the administration, industrious filers of memos and assiduous retrievers of lost documents, will class themselves asContinue reading “Collecting the goods”

A last stand?

I have several times played the ‘Peter Gilder’ Sudan game. This is where the forces of the British Empire march (ideally) in perfect formation to drive off a randomly deployed enemy. As a player, keep the lads in formation, be careful about your scouting and keep one flank firmly on the river where the gunboatContinue reading “A last stand?”

Caldoom, the Launch.

Yes, at last, the big moment. We’re launching Caldoom. Now I was brought up in a shipbuilding town and know what launches are really like. Complex, with care taken to get everything right. You have to make sure that the tide is caught at exactly the right point. Then a lot of people slap eachContinue reading “Caldoom, the Launch.”

Firstest with the Mostest

This game was provoked by seeing the Brigade Models Deep Ocean Research Centre https://www.brigademodels.co.uk/6mmSF/Deep%20Ocean%20Research%20Centre.html So I wanted it as the centre of a game. Obviously two sides would fight over it, but it struck me that the first people in there would have an advantage, as they were the ones in cover and if theContinue reading “Firstest with the Mostest”

Chandler’s Law

For those who don’t know it, this law (for writers) is based on writer Raymond Chandler’s advice: “When in doubt, have a man come through the door with a gun in his hand.” Actually it isn’t a bad guide for those people putting together a wargame scenario. Except in our case, figures entering the scenarioContinue reading “Chandler’s Law”

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