Imagi-nations from Ancient to Science Fiction

The joy of Imagi-nations is that you hold both supreme political and military authority. Subject to morale roles and random events, you can control everything. Not only can you decide the political issues, you can dictate grand strategy, manoeuvre the armies and even decide on the colour of turnbacks and the quantity and quality ofContinue reading “Imagi-nations from Ancient to Science Fiction”

Hard Pounding

This was an introductory Hell in Microcosm game using 6mm figures which I ran at the club. Nobody there had played the game before, but it’s the sort of level that would appeal to them. It was ‘modern’ rather than WW2 or Sci Fi, but things fade into each other with the rules. I couldContinue reading “Hard Pounding”

A night on the town

This is a scenario that can be played by several people or solo. You want to cover your wargames table with as much urban terrain as possible. I’m using 6mm figures for this so with Hell and Uncivil Disorder rules, I’d just use the rules as normal but where the rules talk about inches, useContinue reading “A night on the town”

A quiet day in the office.

In the Shanties on Caldoom, Madam Veronica controls two middling sized rafts that are but a very minor part of the city of Liberty. She is regarded by most people as a decent enough boss, she employs twelve bullies and a lieutenant. She also funds a soup kitchen, a teacher and a paramedic. Now thereContinue reading “A quiet day in the office.”

Defending Prosperity

I’m trying to put together a full campaign world, for 6mm. It’s a world in the Caldoom Sector, called Prosperity. The idea is that it is going to produce seriously large military operations. Indeed my hope is that it’ll be the perfect world for Hell in Microcosm, where you deploy divisions on the wargames table.Continue reading “Defending Prosperity”

Martians against the Mahdi

“You’re a pore benighted ‘eathen but a first-class fightin’ man;” To give you a scale from the map, from Dongola to Khartoum/ Omdurman is 531km.   The aim of this scenario is to give you a scenario and another opponent for your Mahdists. Bored of the British? Then give the Martians a twirl. The rules,Continue reading “Martians against the Mahdi”

Battlefield Salvage

We all know about fighting battles, it’s what wargamers do best. But what about tidying up the battlefield afterwards? Some of this equipment can be fixed and returned to service. At the very least some can be broken for spares. But it’s not just that, at the moment decent steel is £1,300 per ton. AContinue reading “Battlefield Salvage”

Do Martians fear the Rebel Yell?

You are a Major in the army of the Confederate States of America. If you read the newspapers you’ll know that General Jackson is currently campaigning successfully in the Shenandoah Valley. Meanwhile you are detached with three companies of infantry to go on a ridiculous wild goose chase which is keeping you out of theContinue reading “Do Martians fear the Rebel Yell?”

You wouldn’t believe.

The things you pick up with playtesting! I’ve seen things you people wouldn’t believe… Attack ships on fire off the shoulder of Orion… I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain…   We had another playtest of the Indigenous WarfareContinue reading “You wouldn’t believe.”

NeuBielefeld welcomes careful drivers.

Somebody muttered to me about how I don’t do much for mecha. I was asked, “How about a ‘proper 6mm scenario so I can get the mecha out?”Now there are several really detailed rule sets for mecha, but with Hellfire we have one where the great lords of war have to interact with hoi polloiContinue reading “NeuBielefeld welcomes careful drivers.”

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