Making a run for it

Every so often a plan comes together, and this is generally agreed to be a good thing. So you would have thought that if several plans came together simultaneously, this would be an even better thing, but sometimes you can have too much of a good thing. This scenario was dreamed up in haste toContinue reading “Making a run for it”

Wabbit Hunting

It is perhaps an appropriate time to introduce you to the Caldoom Electromagnetic Anomaly. This arose at the time of the Bretag/Grelfarl war. Both sides used some guided weaponry, and this meant that both sides needed to use electronic counter measures. The problem was mainly budgetary. Whilst it was possible to pick up cheap (andContinue reading “Wabbit Hunting”

Collecting the goods

A simple scenario to act as an introduction to Caldoom. On Caldoom, the term ‘Scum and Smugglers’ has been adopted almost as an ethnic identity buy the inhabitants of the Shanties. Thus even perfectly respectable people, diligent clerks in the administration, industrious filers of memos and assiduous retrievers of lost documents, will class themselves asContinue reading “Collecting the goods”

A last stand?

I have several times played the ‘Peter Gilder’ Sudan game. This is where the forces of the British Empire march (ideally) in perfect formation to drive off a randomly deployed enemy. As a player, keep the lads in formation, be careful about your scouting and keep one flank firmly on the river where the gunboatContinue reading “A last stand?”

Caldoom, the Launch.

Yes, at last, the big moment. We’re launching Caldoom. Now I was brought up in a shipbuilding town and know what launches are really like. Complex, with care taken to get everything right. You have to make sure that the tide is caught at exactly the right point. Then a lot of people slap eachContinue reading “Caldoom, the Launch.”

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